It results in smoother single-player performance with a high number of AI and fewer spikes due to overloading single cores on heavy calculations (such as simultaneous collisions). – Physics engine optimizations: variable component tick frequency, optimized multithreading. – Added pitstop indicator and session fastest lap on the leaderboard HUD overlay. – Added session fastest (purple) lap holder indicator in standings, leaderboard and timer widgets. – Added coloured session labels in the Replay menu. – Added Open series selection in Single Player. – Added GTWCHEU 2021 season selection in Single Player. – Revised season selector header in Single Player menu. The improvement is backwards-compatible, while newly saved replays should occupy less disk space than before. – Replay: revised replay tyre rotation matrix calculation to avoid misalignment between tyres and rim (and reduce disk space). – Added measures against irregular driving before the green light in Hotlap and Hotstint game modes. – Fixed invalid lap being eligible for personal and session fastest (purple) lap in race sessions (also in Multiplayer results). – Revised pit speeding thresholds that were often too permissive, both on pit entry and pit exit. Low variability will produce more even weather cycles, akin to the pre-update model. High variability might produce both fast changes or prolonged weather spells (or both combined) within the same weekend simulation. Higher variability will now produce larger variation and less predictability in the length of individual weather cycles (time between peaks). – Improved weather model: variability (=randomness in MP) now affects the variation and frequency of weather cycles: – Improved AI genome at Bathurst, Barcelona, Laguna Seca and Kyalami to reduce the chance of unforced driving errors. – Tweaked AI logic for strategic decisions reacting to weather changes. – Removed entry duplication between the 2019 GTWCH and IGT seasons. – Reworked driver assignment system to support custom-generated grids and various driver count requirements. – Automatically generated custom cars are now grouped into teams both in single-make custom mode and Open series championship. – Added Open series championship mode with grid (car groups) and track lineup customization. GT3 car group has an additional setting for the preferred generation of opponent cars (all, pre-2019 or new-gen). Use the grid mixing sliders to set car group prevalence in the grid. – Added opponent grid mixing option to Custom Race Weekend and Quick Race game modes in the Open season. NOTE: individual official seasons remain playable with no change to their earlier functionalities. – Added Open season, merging all game content into a “sandbox” season featuring grid customization. – Car headlight shadow bias tweaks to prevent lights from penetrating walls at close distance. – Improved rainfall shader appearance in external cameras. – Improved raindrop effect rendering logic to follow the updated spray effect. – Improved car spray effect, especially in light/medium wetness situations. – Revision of various car-related shaders. – Revision of various track-related shaders. Development on these versions was cancelled and there are no plans to reverse this decision.– Updated global lighting and exposure on all tracks. However, it must be noted that the DLC packs will only be available for the ninth generation of console – excluding PlayStation 4 and Xbox One ACC players. However, console DLC prices have yet to be announced. In terms of pricing, the PC versions came in at £9.99 and £14.99 for the Challengers Pack and American Track Pack respectively, which we felt was excellent value considering the pricing policy of sims such as iRacing. We also described the American Track Pack as “an essential purchase” for ACC fans – even though Watkins Glen was perhaps the only real stand-out circuit. We reviewed both DLC packs for PC, saying that “the Challengers Pack update offers great value for five very distinct and enjoyable cars”. This will add five cars and three tracks to the console version of ACC. With that promise looking to be fulfilled in 24 hours, 505’s latest blog post also indicated that it plans to release both the Challengers Pack and American Track Pack DLCs on the 10th of November.
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